Rating and dating meaning
The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games, Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors, such as in Australia.Rating checking and approval is part of the game localization when they are being prepared for their distribution in other countries or locales.As is evidenced by meta analyses such as the one cited above, there have been a multitude of studies proving a link between violent game play and aggressive behavior.Researchers have also proposed potential positive effects of video games on aspects of social and cognitive development and psychological well-being.These rating systems have also been used to voluntarily restrict sales of certain video games by stores, such as the German retailer Galeria Kaufhof's removal of all video games rated 18 by the USK following the Winnenden school shooting.A comparison of current video game rating systems, showing age on the horizontal axis.There have been a multitude of studies concretely linking violent video game play with increased aggression.A meta analysis of studies from both eastern and western countries yielded evidence that "...strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior." There are also groups the have argued to the contrary, that few if any scientifically proven studies exist to back up these claims, and that the video game industry has become an easy target for the media to blame for many modern day problems.
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Often these bouts of criticism come from use of debated topics such as video game graphic violence, virtual sex, violent and gory scenes, partial or full nudity, drug use, portrayal of criminal behavior or other provocative and objectionable material.
Videos games also use drugs Video games have also been studied for links to addiction and aggression.
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